Follow these steps to burn a binary code file in a Mateos Rewritable Multigame cartridge using MVBD:

  1. If you are using a Mateos Vectrex Rewritable Multigame Cartridge 4in1 version II, a Vectrex 16in1, an Atari Lynx 16in1, or an Atari 7800 16in1, use the small slide switch to choose between 32/64kB (Vectrex) or 256/512kB (Atari Lynx) or <=128kB/144kB (Atari 7800). Choose 32/256kB/<=128kB whenever you want to burn a rom smaller or equal than 32/256/128 kB.
    • If you select 64kB mode in Vectrex 4in1, the slots will be combined in pairs: slots 1 and 3 will merge to make an only 64kB slot, as well as slots 2 and 4.
    • If you select 64kB mode in Vectrex 16in1, the slots will be combined in pairs: slots 0 and 8 will merge to make an only 64kB slot, as well as slots 1 and 9, slots 2 and A, slotes 3 and B...
    • If you select 512 mode in Atari Lynx 16in1, the slots will be combined in pairs: slots 0 and 8 will merge to make an only 64kB slot, as well as slots 1 and 9, slots 2 and A, slotes 3 and B...
    • If you select 144kB mode in Atari 7800 16in1, the slots will be combined in pairs: slots 0 and 8 will merge to make an only 256kB slot, as well as slots 1 and 9, slots 2 and A, slotes 3 and B...

      size switch

  2. Choose the slot in which you want to store the binary file using the Slot Selector switch (slide switch in MVRMC 4in1 or rotatory switch in Vectrex 16in1, Watara 8in1, Atari Lynx 16in1, Videopac 16in1, and Atari 7800 16in1). Remember that the slots could me merged if you selected 64/512kB mode in the previous step.

caracomponentemvrmc enCara componentes MVRMC 16in1 smallMWRMC8in1 small

  1. Plug the Rewritable Multigame Cartridge into the MVBD. Notice that on one cartridges side there is a row of O´s (OOOO), while the other side,shows a row of X´s (XXXX). Similarly,  in front of the burner's connector you will find a row of O´s. Plug the cartridge into the burner matching the O´s rows.

 carasoldaduramvrmc en insercionMVRMC en      MWRMC8in1 MVBD small

  1. Connect the MVBD to your computer using an USB port. Your operating system will detect it as a disk drive. The first time you connect the burner to your computer it may automatically install the proper driver.
  2. Use your operating system´s file browser to open the disk drive corresponding to the burner.
  3. Drag the binary code file to the burner disk. Copying takes about a second per kilobyte (one second per 10 kilobytes in version II and version III).
    • Atari Lynx: The Atari Lynx cartridge needs raw roms (without header); as the most popular format for Lynx's roms is LNX (that includes a 64 bytes header), I have deployed a service at http://vectrex.hackermesh.org/alynxconverter/ that helps you to remove the header and make the LNX roms compatible with my cartridge.
    • Videopac: Take into account that the burner detects the size of the rom (exactly 2k, 4K, 8K or 16k) and applies the proper bankswitching scheme. Nevertheless you can force a bankswitching scheme through the file extension of the rom:
      • .vp0 - 2k
      • .vp1 - 4k
      • .vp2 - 8k
      • .vp3 - 16k
    • Atari 7800: The Atari 7800 cartridge needs raw roms (without header); as the most popular format for 7800's roms is A78 (that includes a 128 bytes header), I have deployed a service at http://vectrex.hackermesh.org/a7800converter/ that helps you to remove the header, or you can just remove it with a Hexadecimal editor like HxD. Besides, the extension of the file must indicate the bank switching scheme used by the game (take into account that all the letters are uppercased):
      • .8K for 8kB games, like Color Selector Demo
      • .16K for 16kB games, like Centipede
      • .32K for 32kB games, like Pole Position II
      • .32P for 32kB games, that use the POKEY sound IC like Ballblazer.
      • .48K for 48kB games, like Donkey Kong
      • .SG for 128kB games that use the standard bank switching scheme of eight 16kB banks, like Xenophobe.
      • .SGR for 128kB games that use the standard bank switching scheme of eight 16kB banks and additional RAM, like Jinks.
      • .SGP for 128kB games that use the standard bank switching scheme of eight 16kB banks and POKEY sound IC, like Commando.
      • .S9 for 144kB games (remember to use the size slide switch to select 144k in step 1), like Alien Brigade.
      • .S4 for 64kB games that use the standard bank switching scheme of four 16kB banks, like Karateka (PAL).
      • .S4R for 64kB games that use the standard bank switching scheme of four 16kB banks adn additional RAM, like Tower Toppler.
      • AB for F-18 Hornet.
      • AC for Activision's games Double Dragon and Rampage.
  4. Once the copying has been completed, safely eject the burner's disk drive.
  5. Disconnect the burner from your computer.
  6. Unplug the cartridge from the burner.
  7. Plug the cartridge in your console (remember that the console must be switched off whenever a cartridge is plugged/unplugged or the current game is changed using the slot selector switch):
    • VECTREX: When plugging the MVRMC cartridge in your VECTREX, the components side (the one with the O´s row) must face up.
    • Watara and Atari Lynx: With Watara and Atari Lynx it is not possible to insert the cartridge in the wrong way.
    • Videopac: The pcb side with the "LABEL SIDE" mark must face the console's keyboard.
    • Atari 7800: The pcb side with the "LABEL SIDE" mark must face the console's rear side (the side with the power connector).

insercionvectrex en    MWRMC8in1 Watara small

Joomla Template - by Joomlage.com